

The only way to nail an encrypted value is to search unknown, then changed and unchanged searches. Basically, all this means is that certain variables can be 'routed through' these protected buffers, encrypting it as it goes along. As this game uses Xlive, it may be making use of it's 'protected buffers'. I very much doubt anything will be encrypted on a game like this (it's only street fighter!), however stranger things have happened. Eventually you will narrow down to only a handful of addresses, which you can then modify of freeze to isolate the real one. Then search decreased and increased on your next 'sub-searches' depending on whether you gain or lose health. So you have to start with an unknown value scan. Now for health, in a fighting game like this (or, well, most games actually) you'll most likely just have an energy 'bar' with no visual amount displayed. A lot of games use 2-byte for variables such as ammo. If you can't pick anything up, then drop to 2-byte/WORD searches, and failing that, drop to BYTE searches. You will also bring up single-precision FLOATs with that scan, as they are essentially 4-bytes in length too they just won't 'look right' when you see them visually (in the scan window). LONG is your standard 4-byte DWORD scans, which you generally start with for variables such as ammo etc, which tend to be integers/whole numbers only (IE, not REAL numbers/decimalised). However, if you aren't bringing anything up then try a different data-type. Haven't trained it so can't offer specific advice.

Heres a link to the table at cheat engine forum: (links to cheat engine forum, so open in a new tab/window) if it doesnt work then open it in cheat engine and copy the addresses into ur MHS lol). you can try to convert the CT into an lssave using CoMPMStR's CT LSSAVE converter (its a CE 5.5 table so i dont know if it can decode it or not, im sure it can though. its unrelated to this thread other than its for SF4. and they must give you the same problem.ĮDIT: i was lookin around on cheat engine forums and i came across a table for SF4. if u found other addresses that do what u want, have you tried finding pointers for them? i assume that you have. Ur probably right if the value goes no higher than 1000, its likely a short. then u look in hex editor and see whats changed. you need to make the value change by doing something in the game. If u change the value using MHS and its a long of course 4 of the bytes will change, you just changed them.
